We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
Most of behavior recognition methods proposed so far share the limitations of bottom-up analysis, and singleobject assumption; the bottom-up analysis can be confused by erroneous ...
Abstract. This paper presents a new Bayesian approach to the problem of finding correspondences of moving objects in a multiple calibrated camera environment. Moving objects are d...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
In this paper, we propose a novel scheme for automatic and fast detection of human faces in color images where the number, the location, the orientation and the size of the faces ...
In this paper we present a new descriptor for spatial distribution of motion activity in video sequences. We construct a histogram of areas of distinct regions (or "blobs&quo...