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SIGGRAPH
2000
ACM
15 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CGF
2008
160views more  CGF 2008»
14 years 9 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
VISUALIZATION
2003
IEEE
15 years 2 months ago
Conveying Shape and Features with Image-Based Relighting
Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. W...
David Akers, Frank Losasso, Jeff Klingner, Maneesh...
102
Voted
ACMACE
2006
ACM
15 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
SIGGRAPH
1999
ACM
15 years 1 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...