Over recent years, "Internet-able" applications have been used to support domains where distributed functionality is essential. This flexibility is also pertinent in situ...
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
We propose a system architecture for real-time hardware speech recognition on low-cost, power-constrained devices. The system is intended to support real-time speech-based user in...
Software programming languages, such as C/C++, have been used as means for specifying hardware for quite a while. Different design methodologies have exploited the advantages of f...
—We describe the generation of the simulation environment for the Sandbridge Sandblaster multithreaded processor. The processor model is described using the Sandblaster architect...
C. John Glossner, Sean Dorward, Sanjay Jinturkar, ...