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» A flexible simulation framework for graphics architectures
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AGI
2008
15 years 1 months ago
Comirit: Commonsense Reasoning by Integrating Simulation and Logic
Rich computer simulations or quantitative models can enable an agent to realistically predict real-world behavior with precision and performance that is difficult to emulate in log...
Benjamin Johnston, Mary-Anne Williams
VTC
2007
IEEE
161views Communications» more  VTC 2007»
15 years 6 months ago
Early Results on Hydra: A Flexible MAC/PHY Multihop Testbed
— Hydra is a flexible wireless network testbed being developed at UT Austin. Our focus is networks that support multiple wireless hops and where the network, especially the MAC,...
Ketan Mandke, Soon-Hyeok Choi, Gibeom Kim, Robert ...
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
15 years 5 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
COMSWARE
2006
IEEE
15 years 5 months ago
FACTS - A rule-based middleware architecture for wireless sensor networks
ing a middleware abstraction layer into wireless sensor networks is a widely accepted solution to facilitate application programming and allow network organization. In this paper,...
Kirsten Terfloth, Georg Wittenburg, Jochen H. Schi...
SIGGRAPH
1996
ACM
15 years 3 months ago
Visual Models of Plants Interacting with Their Environment
Interaction with the environment is a key factor affecting the development of plants and plant ecosystems. In this paper we introduce a modeling framework that makes it possible t...
Radomír Mech, Przemyslaw Prusinkiewicz