This paper analyzes the complexity of on-line reinforcement learning algorithms, namely asynchronous realtime versions of Q-learning and value-iteration, applied to the problem of...
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Genetic algorithms are adaptive methods based on natural evolution that may be used for search and optimization problems. They process a population of search space solutions with t...
DTGolog, a decision-theoretic agent programming language based on the situation calculus, was proposed to ease some of the computational difficulties associated with Markov Decisi...
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...