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179
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CSCW
2011
ACM
14 years 10 months ago
Scheduling in variable-core collaborative systems
The performance of a collaborative system depends on how two mandatory collaborative tasks, processing and transmission of user commands, are scheduled. We have developed multiple...
Sasa Junuzovic, Prasun Dewan
MIDDLEWARE
2007
Springer
15 years 9 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
113
Voted
JAIHC
2010
147views more  JAIHC 2010»
15 years 1 months ago
Agents and ambient intelligence: case studies
The significance that ambient intelligence (AmI) has acquired in recent years requires the development of innovative solutions. In this sense, the development of AmI-based systems...
Dante I. Tapia, Ajith Abraham, Juan M. Corchado, R...
132
Voted
NOSSDAV
2005
Springer
15 years 9 months ago
Multi-context voice communication in a SIP/SIMPLE-based shared virtual sound room with early reflections
An improved prototype of the “voiscape” voice communication medium has been developed and subjectively evaluated. Voiscape enables natural and seamless voice communication by ...
Yasusi Kanada
200
Voted
SIGMOD
2008
ACM
188views Database» more  SIGMOD 2008»
16 years 3 months ago
Just-in-time query retrieval over partially indexed data on structured P2P overlays
Structured peer-to-peer (P2P) overlays have been successfully employed in many applications to locate content. However, they have been less effective in handling massive amounts o...
Sai Wu, Jianzhong Li, Beng Chin Ooi, Kian-Lee Tan