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MMS
2010
14 years 11 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
OOPSLA
2010
Springer
14 years 11 months ago
Concurrency by modularity: design patterns, a case in point
General purpose object-oriented programs typically aren’t embarrassingly parallel. For these applications, finding enough concurrency remains a challenge in program design. To ...
Hridesh Rajan, Steven M. Kautz, Wayne Rowcliffe
OOPSLA
2010
Springer
14 years 11 months ago
Scalable and systematic detection of buggy inconsistencies in source code
Software developers often duplicate source code to replicate functionality. This practice can hinder the maintenance of a software project: bugs may arise when two identical code ...
Mark Gabel, Junfeng Yang, Yuan Yu, Moisés G...
PAMI
2010
190views more  PAMI 2010»
14 years 11 months ago
OBJCUT: Efficient Segmentation Using Top-Down and Bottom-Up Cues
—We present a probabilistic method for segmenting instances of a particular object category within an image. Our approach overcomes the deficiencies of previous segmentation tech...
M. Pawan Kumar, Philip H. S. Torr, Andrew Zisserma...
PAMI
2010
265views more  PAMI 2010»
14 years 11 months ago
Motion Segmentation in the Presence of Outlying, Incomplete, or Corrupted Trajectories
—In this paper, we study the problem of segmenting tracked feature point trajectories of multiple moving objects in an image sequence. Using the affine camera model, this proble...
Shankar Rao, Roberto Tron, René Vidal, Yi M...
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