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» A framework for games literacy and understanding games
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BCSHCI
2007
14 years 11 months ago
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
This paper briefly shows how product designers as well as information system designers may use the habitat framework as a tool to inform their understanding of the pervasive compu...
Martin Brynskov, Gunnar Kramp
HICSS
2002
IEEE
92views Biometrics» more  HICSS 2002»
15 years 2 months ago
Strategic 'Morphing' and the Survivability of E-commerce Firms
Over the past year, the shakeout in the electronic commerce marketplace has redirected the attention of entrepreneurs and investors from the funding hype surrounding Internet star...
Robert J. Kauffman, Bin Wang, Tim Miller
ICMI
2005
Springer
136views Biometrics» more  ICMI 2005»
15 years 3 months ago
Probabilistic grounding of situated speech using plan recognition and reference resolution
Situated, spontaneous speech may be ambiguous along acoustic, lexical, grammatical and semantic dimensions. To understand such a seemingly difficult signal, we propose to model th...
Peter Gorniak, Deb Roy
94
Voted
CL
2000
Springer
15 years 1 months ago
Logic, Knowledge Representation, and Bayesian Decision Theory
In this paper I give a brief overview of recent work on uncertainty inAI, and relate it to logical representations. Bayesian decision theory and logic are both normative frameworks...
David Poole
ISMAR
2003
IEEE
15 years 2 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...