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2004
ACM
104views Algorithms» more  STOC 2004»
15 years 10 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
MOBIWAC
2009
ACM
15 years 4 months ago
MeshScan: fast and efficient handoff in IEEE802.11 mesh networks
Handoff delay is one of the major problems in Wireless Mesh Network (WMN) that needs to be solved in order to allow time-critical and real-time applications run continuously durin...
Yin Chen, Karol Kowalik, Mark Davis
NETGAMES
2005
ACM
15 years 3 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
WCNC
2010
IEEE
14 years 8 months ago
Characterization of the Secrecy Region of a Single Relay Cooperative System
Abstract—Security is an important aspect for the future wireless networks. Since the number of network nodes increases constantly, and, in addition, the networks are decentralize...
Ninoslav Marina, Are Hjørungnes
IMC
2007
ACM
14 years 11 months ago
Passive online rogue access point detection using sequential hypothesis testing with TCP ACK-pairs
Rogue (unauthorized) wireless access points pose serious security threats to local networks. In this paper, we propose two online algorithms to detect rogue access points using se...
Wei Wei, Kyoungwon Suh, Bing Wang, Yu Gu, Jim Kuro...