Sciweavers

450 search results - page 13 / 90
» A general education course in tangible interaction design
Sort
View
89
Voted
CHI
1998
ACM
15 years 2 months ago
New Media, New Practices: Experiences in Open Learning Course Design
We explore some of the complex issues surrounding the design and use of multimedia and Internet-based learning resources in distance education courses. We do so by analysing our e...
Tamara Sumner, Josie Taylor
ICSE
2008
IEEE-ACM
15 years 10 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
TEI
2010
ACM
131views Hardware» more  TEI 2010»
15 years 4 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed
INTERACT
2007
14 years 11 months ago
TEMo-Chine: Tangible Emotion Machine
We examine whether or not it is possible to determine, recognize and/or report the emotional state of a group of people through touch and/or body motion. We present the initial des...
Omar Mubin, Abdullah Al Mahmud, Christoph Bartneck
BCSHCI
2007
14 years 11 months ago
Design in evaluation: reflections on designing for children's technology
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Emanuela Mazzone, Diana Yifan Xu, Janet C. Read