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» A general education course in tangible interaction design
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SIGCSE
2006
ACM
188views Education» more  SIGCSE 2006»
15 years 3 months ago
A data mining course for computer science: primary sources and implementations
An undergraduate elective course in data mining provides a strong opportunity for students to learn research skills, practice data structures, and enhance their understanding of a...
David R. Musicant
TEI
2010
ACM
106views Hardware» more  TEI 2010»
15 years 4 months ago
Towards tabletop interaction with everyday artifacts via pressure imaging
Tangible user interfaces enable the interaction with digital information through the physical world. For the binding of physical representations with the underlying digital inform...
Clemens Holzmann, Andreas Hader
CHI
2010
ACM
15 years 4 months ago
Tangible spin cube for 3D ring menu in real space
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its ...
Hyeongmook Lee, Woontack Woo
ACMACE
2005
ACM
15 years 3 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
SIGCSE
2005
ACM
116views Education» more  SIGCSE 2005»
15 years 3 months ago
A company-based framework for a software engineering course
The subject matter of a typical undergraduate software engineering course, while providing necessary background, can be quite dry. Team-based programming projects often complement...
Thomas P. Way