Sciweavers

450 search results - page 20 / 90
» A general education course in tangible interaction design
Sort
View
ACMIDC
2010
14 years 11 months ago
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational need
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Beatriz López-Mencía, David Dí...
ACMACE
2007
ACM
15 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
SIGCSE
2002
ACM
128views Education» more  SIGCSE 2002»
14 years 9 months ago
Enhancing the quality of learning and understanding of first-year mathematics for computer science related majors
Most courses on Discrete Mathematics are designed to emphasize problem solving, in general. When the goal is to cover the content, the learning and understanding takes a second pl...
Francis Suraweera
CHI
2005
ACM
15 years 10 months ago
MusicCube: making digital music tangible
To some extent listening to digital music via storage devices has led to a loss of part of the physical experience associated with earlier media formats such as CDs and LPs. For e...
Miguel Bruns Alonso, David V. Keyson
SIGCSE
1999
ACM
145views Education» more  SIGCSE 1999»
15 years 2 months ago
Using JFLAP to interact with theorems in automata theory
An automata theory course can be taught in an interactive, hands-on manner using a computer. At Duke we have been using the software tool JFLAP to provide interaction and feedback...
Eric Gramond, Susan H. Rodger