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» A general education course in tangible interaction design
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TEI
2010
ACM
134views Hardware» more  TEI 2010»
15 years 4 months ago
Tangible lightscapes
Tangible Lightscapes is a research on interfaces mainly based on light and gestures. The aim of my exploration is to design a vocabulary of light behaviours to show people what th...
Alice V. Pintus
SIGCSE
2005
ACM
366views Education» more  SIGCSE 2005»
15 years 3 months ago
Using asynchronous discussions to enhance student participation in CS courses
As Computer Science (CS) educators, we are involved in teaching a variety of undergraduate and graduate courses such as database management systems, networking, software developme...
Bhagyavati, Stan Kurkovsky, Christopher C. Whitehe...
ACMDIS
2010
ACM
14 years 10 months ago
LumiBots: making emergence graspable in a swarm of robots
Emergence is a concept that is not easy to grasp, since it contradicts our idea of central control and planning. In this work, we use a swarm of robots as a tangible tool to visua...
Mey Lean Kronemann, Verena Vanessa Hafner
SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
14 years 10 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...
TEDU
2008
126views Education» more  TEDU 2008»
14 years 9 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom