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» A general education course in tangible interaction design
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ACMACE
2004
ACM
15 years 3 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
SIGCSE
1997
ACM
112views Education» more  SIGCSE 1997»
15 years 2 months ago
Introducing fixed-point iteration early in a compiler course
When teaching a course in compiler design, it is conventional to introduce the iterative calculation of least fixed points quite late in the course, in the guise of iterative dat...
Max Hailperin
ACMIDC
2011
14 years 1 months ago
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics
LightUp is a constructionist platform to teach novices about electronics, and also a low-cost rapid-prototyping platform for more advanced users. The LightUp kit contains many bas...
Zain Asgar, Joshua Chan, Chang Liu, Paulo Blikstei...
CONTEXT
2007
Springer
15 years 4 months ago
CAMOU: A Simple Integrated eLearning and Planning Techniques Tool
In this paper we present an educational tool which has been designed to manage (learning) knowledge acquired from the interactions with the students, and to automatically aids educ...
David Camacho, María Dolores Rodrígu...
ITICSE
2003
ACM
15 years 3 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton