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» A general education course in tangible interaction design
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HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
15 years 2 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
CHI
2000
ACM
15 years 2 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
CHI
2004
ACM
15 years 10 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
ITICSE
1999
ACM
15 years 2 months ago
Distributed algorithms visualisation for educational purposes
We present our work on building interactive continuous visualisations of distributed algorithms for educational purposes. The animations are comprised by a set of visualisation wi...
Boris Koldehofe, Marina Papatriantafilou, Philippa...
ICSE
2003
IEEE-ACM
15 years 10 months ago
Problems and Programmers: An Educational Software Engineering Card Game
Problems and Programmers is an educational card game that we have developed to help teach software engineering. It is based on the observation that students, in a typical software...
Alex Baker, Emily Oh Navarro, André van der...