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» A general education course in tangible interaction design
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TEI
2010
ACM
133views Hardware» more  TEI 2010»
15 years 4 months ago
Move it!: puppetry for creativity
This project studied the influence of kinesthetic intelligences on creativity in young children. To understand this relationship preschoolers were observed in their daycare setti...
Jasmine M. Williams
CHI
2003
ACM
15 years 10 months ago
Super cilia skin: an interactive membrane
In this paper we introduce Super Cilia Skin, a multi-modal interactive membrane. We conceived Super Cilia Skin as a computationally enhanced membrane coupling tactilekinesthetic i...
Hayes Raffle, Mitchell W. Joachim, James Tichenor
AVI
2008
15 years 9 days ago
Balancing physical and digital properties in mixed objects
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interac...
Céline Coutrix, Laurence Nigay
ACMSE
2005
ACM
15 years 3 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
14 years 10 months ago
Introducing concurrency in CS 1
Because of the growing importance of concurrent programming, many people are trying to figure out where in the curriculum to introduce students to concurrency. In this paper we di...
Kim B. Bruce, Andrea Pohoreckyj Danyluk, Thomas P....