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» A general education course in tangible interaction design
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SIGPLAN
2008
14 years 10 months ago
Injecting programming language concepts throughout the curriculum: an inclusive strategy
As research in programming language design, implementation, and application advances, we must regularly revisit the undergraduate curriculum to ensure course content advances simi...
Mark W. Bailey
LWA
2008
14 years 11 months ago
Towards the Adaptation of Scientific Course Material powered by Communities of Practice
Several applications support the adaptation of course material. Even though most of these systems allow to specify interaction preferences or even employ user modeling techniques,...
Christine Müller
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
13 years 5 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
SIGCSE
2010
ACM
150views Education» more  SIGCSE 2010»
15 years 3 months ago
Expanding the frontiers of computer science: designing a curriculum to reflect a diverse field
While the discipline of computing has evolved significantly in the past 30 years, Computer Science curricula have not as readily adapted to these changes. In response, we have rec...
Mehran Sahami, Alex Aiken, Julie Zelenski