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» A general education course in tangible interaction design
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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
14 years 10 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
15 years 3 months ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall
TEI
2012
ACM
277views Hardware» more  TEI 2012»
13 years 5 months ago
FoldMe: interacting with double-sided foldable displays
In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically a...
Mohammadreza Khalilbeigi, Roman Lissermann, Wolfga...
CSCW
2010
ACM
15 years 6 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
CHI
2008
ACM
15 years 10 months ago
Designing embodied interfaces for casual sound recording devices
In the Special Moment project we prototype and evaluate the design of interfaces for casual sound recording devices. These devices are envisioned to be used by a casual user to ca...
Ivan Poupyrev, Haruo Oba, Takuo Ikeda, Eriko Iwabu...