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» A general education course in tangible interaction design
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SIGCSE
2005
ACM
125views Education» more  SIGCSE 2005»
15 years 3 months ago
Efficient use of robots in the undergraduate curriculum
In this paper we describe how a single Khepera II robot was used for an assignment in a senior level course on graphical user interface implementation. The assignment required eac...
Judith Challinger
MM
2004
ACM
133views Multimedia» more  MM 2004»
15 years 3 months ago
Interactive retrieval of 3D shape models using physical objects
We present a novel method for interactive retrieval of 3D shapes using physical objects. Our method is based on simple physical 3D interaction with a set of tangible blocks. As th...
Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, ...
CHI
2009
ACM
15 years 10 months ago
Wetpaint: scraping through multi-layered images
We introduce a technique for exploring multi-layered images by scraping arbitrary areas to determine meaningful relationships. Our system, called Wetpaint, uses perceptual depth c...
Hiroshi Ishii, Jürgen P. Schulze, Leonardo Bo...
IE
2007
14 years 11 months ago
A physical three-way interactive game based on table tennis
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
TEI
2010
ACM
172views Hardware» more  TEI 2010»
15 years 4 months ago
FlexiKnobs: bridging the gap between mouse interaction and hardware controllers
Parameters in audio or video editing applications can mostly be controlled by a variety of hardware devices such as MIDI controllers. These, however, usually feature only a limite...
Kristian Gohlke, Michael Hlatky, Sebastian Heise, ...