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» A general education course in tangible interaction design
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SIGCSE
2000
ACM
155views Education» more  SIGCSE 2000»
15 years 2 months ago
A study of common pitfalls in simple multi-threaded programs
It is generally acknowledged that developing correct multithreaded codes is difficult, because threads may interact with each other in unpredictable ways. The goal of this work i...
Sung-Eun Choi, E. Christopher Lewis
CHI
2010
ACM
15 years 4 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
SIGCSE
2009
ACM
119views Education» more  SIGCSE 2009»
15 years 10 months ago
The summer academy for advancing deaf and hard of hearing in computing
Deaf and hard of hearing students are an underrepresented group in computing and face extra challenges in university-level computing courses. This paper describes a 9-week Summer ...
Anna Cavender, Richard E. Ladner, Robert I. Roth
CHI
2010
ACM
15 years 1 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
ITICSE
2006
ACM
15 years 4 months ago
Peer teaching extends HCI learning
Crafting a good user experience requires skills in several disciplines. Few people have this breadth of knowledge, and undergraduate computer science students are no exception. En...
Beryl Plimmer, Robert Amor