Sciweavers

450 search results - page 65 / 90
» A general education course in tangible interaction design
Sort
View
APCHI
1998
IEEE
15 years 2 months ago
Beyond "Couch Potatoes": From Consumers to Designers
The fundamental challenge for computational media is to contribute to the invention and design of cultures in which humans can express themselves and engage in personally meaningf...
Gerhard Fischer
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 3 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
AAI
2005
124views more  AAI 2005»
14 years 10 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
CORR
2010
Springer
140views Education» more  CORR 2010»
14 years 10 months ago
Performance Bounds and Design Criteria for Estimating Finite Rate of Innovation Signals
In this paper, we consider the problem of estimating finite rate of innovation (FRI) signals from noisy measurements, and specifically analyze the interaction between FRI technique...
Zvika Ben-Haim, Tomer Michaeli, Yonina C. Eldar
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
15 years 2 months ago
Embedding Self-Management and Generic Learning Support into Courseware Structures
Traditional Computer-Aided Teaching and Learning (CAT/CAL) environments in multimedia-based teleeducation do not empower knowledge consumers (trainees, students etc.) to practice ...
Andreas Auinger, Christian Stary