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» A general education course in tangible interaction design
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CSCW
2012
ACM
13 years 5 months ago
Setting the stage for interaction: a tablet application to augment group discussion in a seminar class
We present a tablet-based system to collaboratively track discussion topics and ideas in a seminar-style discussion classroom. Each student uses his or her own tablet to share tex...
Drew Harry, Eric Gordon, Chris Schmandt
ATAL
2006
Springer
15 years 1 months ago
The use of agents in human learning systems
This paper examines agent-based systems designed for a variety of human learning tasks. These are typically split into two areas: "training", which generally refers to a...
Elizabeth Sklar, Debbie Richards
BCSHCI
2007
14 years 11 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
WWW
2005
ACM
15 years 10 months ago
The classroom sentinel: supporting data-driven decision-making in the classroom
Whereas schools typically record mounds of data regarding student performance, attendance, and other behaviors over the course of a school year, rarely is that data consulted and ...
Mark K. Singley, Richard B. Lam
ITICSE
2006
ACM
15 years 3 months ago
Foundational actions: teaching software engineering when time is tight
Often Software Engineering courses approach educating undergraduates in good processes and practices by using a simulated product development environment, following all of the ste...
Jerry Boetje