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» A general education course in tangible interaction design
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GECCO
2008
Springer
145views Optimization» more  GECCO 2008»
14 years 11 months ago
An evolutionary approach for competency-based curriculum sequencing
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Luis de Marcos, José-Javier Martínez...
CANDC
2009
ACM
15 years 4 months ago
Exploring illuminative systems in informal networks of adults
Whenever we feel those ‘higher’ and hard to define sensations like synchronicity, love, wholeness, and appreciation is this a pattern or illuminative system that is part of a ...
Amy K. Scatliff
ACMACE
2007
ACM
15 years 2 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
ICCBR
2007
Springer
15 years 4 months ago
Explanations and Case-Based Reasoning in Ambient Intelligent Systems
Interacting with intelligent systems in general and ambient intelligent systems in particular, requires that these systems have the ability to build a trust relationship with the u...
Jörg Cassens, Anders Kofod-Petersen