Scheduling in large-scale parallel systems has been and continues to be an important and challenging research problem. Several key factors, including the increasing use of off-the...
Mark S. Squillante, Yanyong Zhang, Anand Sivasubra...
Graphical rendering must be fast enough so as to avoid hindering the user perception/action loop. Traditionally, programmers interleave descriptions and optimizations to achieve su...
The paper presents some preliminary results on dynamic scheduling of model predictive controllers (MPCs). In an MPC, the control signal is obtained by on-line optimization of a co...
—In this paper, we propose a quasi-static scheduling (QSS) method applicable to actor-oriented SystemC designs. QSS determines a schedule where several static schedules are combi...
Distributed hard real-time systems require guaranteed communication. One common approach is to restrict network access by enforcing a time-division multiple access (TDMA) schedule...