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» A generic system for interactive real-time animation
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IVA
2005
Springer
15 years 3 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
72
Voted
ECBS
1997
IEEE
118views Hardware» more  ECBS 1997»
15 years 1 months ago
A generic system for interactive real-time animation
We present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor, animator, and interpreter, are introduced. The...
Marita Dücker, Georg Lehrenfeld, Wolfgang M&u...
HICSS
2000
IEEE
129views Biometrics» more  HICSS 2000»
15 years 1 months ago
A New Tool for Visualization and Animation of Power Component and System Operation
A new tool for computing and visualizing the operation of power system components and systems is presented. One component of the tool is a time domain simulator that operates in t...
A. P. Sakis Meliopoulos, George J. Cokkinides, Ben...
SIES
2010
IEEE
14 years 7 months ago
An Energy-Aware Algorithm for TDMA MAC Protocols in Real-Time Wireless Networks
Abstract--In distributed embedded systems operated by battery, energy management is a critical issue that has to be addressed at different architecture levels. For systems that tig...
Gianluca Franchino, Giorgio C. Buttazzo, Mauro Mar...
ATAL
2008
Springer
14 years 11 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...