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» A generic type-and-effect system
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115
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AAAI
2008
15 years 3 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
AISC
2008
Springer
15 years 2 months ago
Extending Graphical Representations for Compact Closed Categories with Applications to Symbolic Quantum Computation
Graph-based formalisms of quantum computation provide an abstract and symbolic way to represent and simulate computations. However, manual manipulation of such graphs is slow and e...
Lucas Dixon, Ross Duncan
ATAL
2008
Springer
15 years 2 months ago
Efficient multi-agent reinforcement learning through automated supervision
Multi-Agent Reinforcement Learning (MARL) algorithms suffer from slow convergence and even divergence, especially in large-scale systems. In this work, we develop a supervision fr...
Chongjie Zhang, Sherief Abdallah, Victor R. Lesser
CASES
2008
ACM
15 years 2 months ago
Compiling custom instructions onto expression-grained reconfigurable architectures
While customizable processors aim at combining the flexibility of general purpose processors with the speed and power advantages of custom circuits, commercially available process...
Paolo Bonzini, Giovanni Ansaloni, Laura Pozzi
109
Voted
ACMACE
2005
ACM
15 years 2 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó