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» A geometric approach to aggregation
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GRAPHICSINTERFACE
1996
15 years 3 months ago
Fast Rendering of Complex Environments Using a Spatial Hierarchy
We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and h...
Bradford L. Chamberlain, Tony DeRose, Dani Lischin...
86
Voted
CGF
2010
107views more  CGF 2010»
15 years 1 months ago
Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression
The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. ...
Libor Vása, Václav Skala
CG
2008
Springer
15 years 1 months ago
A simple and flexible framework to adapt dynamic meshes
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
Fernando de Goes, Siome Goldenstein, Luiz Velho
MSS
2008
IEEE
93views Hardware» more  MSS 2008»
15 years 1 months ago
Deriving weights from general pairwise comparison matrices
The problem of deriving weights from pairwise comparison matrices has been treated extensively in the literature. Most of the results are devoted to the case when the matrix under...
Nikolai V. Hovanov, James W. Kolari, Mikhail V. So...
103
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TOG
2008
110views more  TOG 2008»
15 years 1 months ago
Interactive simulation of stylized human locomotion
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of t...
Marco da Silva, Yeuhi Abe, Jovan Popovic