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CGF
2007
168views more  CGF 2007»
14 years 9 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
DCG
1998
59views more  DCG 1998»
14 years 9 months ago
A Probabilistic Analysis of the Power of Arithmetic Filters
The assumption of real-number arithmetic, which is at the basis of conventional geometric algorithms, has been seriously challenged in recent years, since digital computers do not...
Olivier Devillers, Franco P. Preparata
COMGEO
1999
ACM
14 years 9 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
RITA
2002
110views more  RITA 2002»
14 years 9 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
CVPR
2011
IEEE
14 years 6 months ago
Face Image Retrieval by Shape Manipulation
Current face image retrieval methods achieve impressive results, but lack efficient ways to refine the search, particularly for geometric face attributes. Users cannot easily ...
Brandon Smith, Shengqi Zhu, Li Zhang