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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
15 years 1 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
PPOPP
1997
ACM
15 years 1 months ago
Performance Implications of Communication Mechanisms in All-Software Global Address Space Systems
Global addressing of shared data simplifies parallel programming and complements message passing models commonly found in distributed memory machines. A number of programming sys...
Beng-Hong Lim, Chi-Chao Chang, Grzegorz Czajkowski...
DEBS
2010
ACM
15 years 1 months ago
Evaluation of streaming aggregation on parallel hardware architectures
We present a case study parallelizing streaming aggregation on three different parallel hardware architectures. Aggregation is a performance-critical operation for data summarizat...
Scott Schneider, Henrique Andrade, Bugra Gedik, Ku...
FCCM
2004
IEEE
118views VLSI» more  FCCM 2004»
15 years 1 months ago
Virtual Memory Window for a Portable Reconfigurable Cryptography Coprocessor
Reconfigurable System-on-Chip (SoC) platforms that incorporate hard-core processors surrounded by large amounts of FPGA are today commodities: the reconfigurable logic is often us...
Miljan Vuletic, Laura Pozzi, Paolo Ienne
96
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MOBISYS
2010
ACM
14 years 12 months ago
PRISM: platform for remote sensing using smartphones
To realize the potential of opportunistic and participatory sensing using mobile smartphones, a key challenge is ensuring the ease of developing and deploying such applications, w...
Tathagata Das, Prashanth Mohan, Venkata N. Padmana...