In the past, the creators of numerical programs had to choose between simple expression of mathematical formulas and static type checking. While the Lisp family and its dynamically...
Vincent St-Amour, Sam Tobin-Hochstadt, Matthew Fla...
This paper describes a system to create animated 3D scenes of car accidents from written reports. The text-to-scene conversion process consists of two stages. An information extrac...
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Many multimedia languages exist today to describe animated, interactive, 2D or 3D graphics and media elements, and each language has its merits. We studied the problems underlying...