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CAD
2004
Springer
14 years 9 months ago
Turtle geometry in computer graphics and computer-aided design
: LOGO is a programming language incorporating turtle graphics, originally devised for teaching computing to young children in elementary and middle schools. Here we advocate the u...
Ron Goldman, Scott Schaefer, Tao Ju
SIGADA
2005
Springer
15 years 3 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
SIGGRAPH
2009
ACM
15 years 4 months ago
Who is on my team: building strong teams in interdisciplinary visualization courses
While it seems that interdisciplinary collaboration in a visualization course is (theoretically) a very good idea, the practical undergoing is problematic: in a single semester co...
Gitta Domik
ICCSA
2003
Springer
15 years 3 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
CGF
2005
147views more  CGF 2005»
14 years 9 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann