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410views
17 years 2 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
IAT
2010
IEEE
15 years 2 months ago
Using Negotiation to Reduce Redundant Autonomous Mobile Program Movements
Distributed load managers exhibit thrashing where tasks are repeatedly moved between locations due to incomplete global load information. This paper shows that systems of Autonomou...
Natalia Chechina, Peter King, Phil Trinder
SIGCSE
2003
ACM
137views Education» more  SIGCSE 2003»
15 years 9 months ago
Measuring the effectiveness of robots in teaching computer science
We report the results of a year-long experiment in the use of robots to teach computer science. Our data set compares results from over 800 students on identical tests from both r...
Barry S. Fagin, Laurence D. Merkle
VIS
2004
IEEE
218views Visualization» more  VIS 2004»
16 years 5 months ago
Pixel-Exact Rendering of Spacetime Finite Element Solutions
Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulation...
Michael Garland, Robert Haber, Yuan Zhou
SIGGRAPH
2010
ACM
15 years 9 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James