Sciweavers

1254 search results - page 154 / 251
» A graphical computer simulator for systems programming cours...
Sort
View
DIGRA
2005
Springer
15 years 5 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
COOPIS
1998
IEEE
15 years 4 months ago
A Dynamic and Adaptive Cache Retrieval Scheme for Mobile Computing
Recent advances in wireless technologies have made the mobile computing a reality. In order to provide services of good quality to mobile users and improve the system performance,...
Wen-Chih Peng, Ming-Syan Chen
SIGGRAPH
1987
ACM
15 years 3 months ago
Direct least-squares fitting of algebraic surfaces
In the course of developing a system for fitting smooth curves to camera input we have developed several direct (i.e. noniterative) methods for fitting a shape (line, circle, conic...
Vaughan R. Pratt
TOG
2008
88views more  TOG 2008»
14 years 11 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
VIS
2005
IEEE
150views Visualization» more  VIS 2005»
16 years 1 months ago
VolumeExplorer: Roaming Large Volumes to Couple Visualization and Data Processing for Oil and Gas Exploration
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probebased volume rendering with data processing and computing. The dai...
Laurent Castanie, Bruno Lévy, Fabien Bosque...