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ICPP
1999
IEEE
15 years 2 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
CN
1999
156views more  CN 1999»
14 years 9 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
FCCM
2006
IEEE
133views VLSI» more  FCCM 2006»
15 years 4 months ago
A Scalable FPGA-based Multiprocessor
It has been shown that a small number of FPGAs can significantly accelerate certain computing tasks by up to two or three orders of magnitude. However, particularly intensive lar...
Arun Patel, Christopher A. Madill, Manuel Salda&nt...
ISCA
1997
IEEE
96views Hardware» more  ISCA 1997»
15 years 2 months ago
DataScalar Architectures
DataScalar architectures improve memory system performance by running computation redundantly across multiple processors, which are each tightly coupled with an associated memory....
Doug Burger, Stefanos Kaxiras, James R. Goodman
FDG
2009
ACM
15 years 4 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...