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MIG
2009
Springer
15 years 4 months ago
Evolved Controllers for Simulated Locomotion
Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
Brian F. Allen, Petros Faloutsos
SI3D
1995
ACM
15 years 1 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
RT
1998
Springer
15 years 2 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
ICNC
2005
Springer
15 years 3 months ago
Parallel Genetic Algorithms on Programmable Graphics Hardware
Abstract. Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how finegrained parallel genetic algorithms can be ...
Qizhi Yu, Chongcheng Chen, Zhigeng Pan
AFRICACRYPT
2010
Springer
15 years 4 months ago
Parallel Shortest Lattice Vector Enumeration on Graphics Cards
In this paper we present an algorithm for parallel exhaustive search for short vectors in lattices. This algorithm can be applied to a wide range of parallel computing systems. To ...
Jens Hermans, Michael Schneider 0002, Johannes Buc...