Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
Abstract. Parallel genetic algorithms are usually implemented on parallel machines or distributed systems. This paper describes how finegrained parallel genetic algorithms can be ...
In this paper we present an algorithm for parallel exhaustive search for short vectors in lattices. This algorithm can be applied to a wide range of parallel computing systems. To ...
Jens Hermans, Michael Schneider 0002, Johannes Buc...