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CCGRID
2001
IEEE
15 years 1 months ago
Cluster Computing in the Classroom: Topics, Guidelines, and Experiences
- With the progress of research on cluster computing, more and more universities have begun to offer various courses covering cluster computing. A wide variety of content can be ta...
Amy W. Apon, Rajkumar Buyya, Hai Jin, Jens Mache
FLAIRS
2010
15 years 7 days ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
WSC
2004
14 years 11 months ago
A Probabilistic Total System Approach to the Simulation of Complex Environmental Systems
GoldSim is a powerful and flexible Windows-based computer program for carrying out probabilistic simulations of complex systems to support management and decisionmaking in enginee...
Rick Kossik, Ian Miller
ITICSE
2000
ACM
15 years 2 months ago
Distance tutorials in a systems design course
An experiment with distance technology in a secondyear Object-Oriented Systems Design course is described. Video and computer conferencing were used in tutorial sessions where a t...
Joakim von Wright
SIGCSE
2004
ACM
111views Education» more  SIGCSE 2004»
15 years 3 months ago
Events not equal to GUIs
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discussing graphical user interfaces, but the event paradigm extends well beyond that ...
Stuart A. Hansen, Timothy V. Fossum