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» A guide to membrane computing
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ICPR
2004
IEEE
16 years 6 months ago
Pose Clustering Guided by Short Interpretation Trees
It is common in object recognition algorithms based on viewpoint consistency to find object poses that align many of the object features with features extracted from a search imag...
Clark F. Olson
TIDSE
2004
Springer
15 years 10 months ago
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
CVPR
2011
IEEE
15 years 1 months ago
Making the Right Moves: Guiding Alpha-Expansion using Local Primal-Dual Gaps
This paper presents a new adaptive graph-cut based move-making algorithm for energy minimization. Traditional move-making algorithms such as Expansion and Swap operate by searchin...
Dhruv Batra, Pushmeet Kohli
NORDICHI
2006
ACM
15 years 11 months ago
Using historical data to guide user interface evolution
In this paper we show how historical data, such as existing domain-specific databases or access logs, can be used to guide user interface design. We show how we employed such data...
Stanislaw Osinski
SI3D
1995
ACM
15 years 9 months ago
Guided Navigation of Virtual Environments
This paper presents a new method for navigating virtual environments called “The River Analogy.” This analogy provides a new way of thinking about the user’s relationship to...
Tinsley A. Galyean