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TOG
2002
153views more  TOG 2002»
15 years 1 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
VISUALIZATION
2005
IEEE
15 years 7 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
RT
2000
Springer
15 years 5 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
CVPR
2006
IEEE
16 years 3 months ago
Inferring Facial Action Units with Causal Relations
A system that could automatically analyze the facial actions in real time have applications in a number of different fields. However, developing such a system is always a challeng...
Yan Tong, Wenhui Liao, Qiang Ji
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
16 years 3 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...