We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Supervoxel segmentation has strong potential to be incorporated into early video analysis as superpixel segmentation has in image analysis. However, there are many plausible super...