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TOG
2008
174views more  TOG 2008»
13 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
3DIM
1997
IEEE
13 years 10 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
RT
1999
Springer
13 years 10 months ago
Interactive Virtual Relighting and Remodeling of Real Scenes
Abstract. Lighting design is often tedious due to the required physical manipulation of real light sources and objects. As an alternative, we present an interactive system to virtu...
Céline Loscos, Marie-Claude Frasson, George...
CGF
2008
78views more  CGF 2008»
13 years 6 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
CVPR
2012
IEEE
11 years 8 months ago
Evaluation of super-voxel methods for early video processing
Supervoxel segmentation has strong potential to be incorporated into early video analysis as superpixel segmentation has in image analysis. However, there are many plausible super...
Chenliang Xu, Jason J. Corso