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CG
2008
Springer
14 years 9 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
MICRO
2003
IEEE
124views Hardware» more  MICRO 2003»
15 years 2 months ago
Optimum Power/Performance Pipeline Depth
The impact of pipeline length on both the power and performance of a microprocessor is explored both theoretically and by simulation. A theory is presented for a wide range of pow...
Allan Hartstein, Thomas R. Puzak
147
Voted
CGF
2011
14 years 1 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
15 years 2 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
90
Voted
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
14 years 9 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...