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MM
2006
ACM
105views Multimedia» more  MM 2006»
15 years 5 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
MHCI
2005
Springer
15 years 5 months ago
Searching common experience: a social communication tool based on mobile ad-hoc networking
As small digital cameras become more popular, opportunities to take photos are rapidly increasing. Photo sharing is a great way to maintain and revitalize relationships between fa...
Michimune Kohno, Jun Rekimoto
NORDICHI
2004
ACM
15 years 5 months ago
Visual attention tracking during program debugging
This paper reports on a study which compared two tools for tracking the focus of visual attention - a remote eye tracker and the Restricted Focus Viewer (RFV). The RFV tool blurs ...
Roman Bednarik, Markku Tukiainen
BNCOD
2001
106views Database» more  BNCOD 2001»
15 years 1 months ago
SEAL - A Framework for Developing SEmantic Web PortALs
The core idea of the Semantic Web is to make information accessible to human and software agents on a semantic basis. Hence, web sites may feed directly from the Semantic Web explo...
Alexander Maedche, Steffen Staab, Nenad Stojanovic...
ACL
1998
15 years 1 months ago
PAT-Trees with the Deletion Function as the Learning Device for Linguistic Patterns
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...
Keh-Jiann Chen, Wen Tsuei, Lee-Feng Chien