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SGAI
2009
Springer
15 years 6 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
ICALP
1998
Springer
15 years 3 months ago
A Neuroidal Architecture for Cognitive Computation
An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
Leslie G. Valiant
ATAL
2005
Springer
15 years 5 months ago
Reasoning about joint beliefs for execution-time communication decisions
Just as POMDPs have been used to reason explicitly about uncertainty in single-agent systems, there has been recent interest in using multi-agent POMDPs to coordinate teams of age...
Maayan Roth, Reid G. Simmons, Manuela M. Veloso
AAAI
2011
13 years 11 months ago
Modeling and Monitoring Crop Disease in Developing Countries
Information about the spread of crop disease is vital in developing countries, and as a result the governments of such countries devote scarce resources to gathering such data. Un...
John Alexander Quinn, Kevin Leyton-Brown, Ernest M...
CRIWG
2004
15 years 1 months ago
On Theory-Driven Design of Collaboration Technology and Process
The design and deployment of collaboration technology has, until lately been more of an art than a science, but it has produced some solid successes. Commercial groupware products ...
Robert O. Briggs