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CGF
2010
148views more  CGF 2010»
14 years 11 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
GRAPHICSINTERFACE
2000
15 years 28 days ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CGF
2008
134views more  CGF 2008»
14 years 11 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson
CGA
1998
14 years 11 months ago
Images for Accelerating Architectural Walkthroughs
We are investigating methods to accelerate rendering of architectural walkthroughs. In this paper, we improve upon a cells and portals framework by using images to replace geometr...
Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popes...
NPAR
2006
ACM
15 years 5 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen