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» A low power scheduler using game theory
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ICCAD
2003
IEEE
325views Hardware» more  ICCAD 2003»
15 years 2 months ago
Hardware Scheduling for Dynamic Adaptability using External Profiling and Hardware Threading
While performance, area, and power constraints have been the driving force in designing current communication-enabled embedded systems, post-fabrication and run-time adaptability ...
Brian Swahn, Soha Hassoun
ICASSP
2011
IEEE
14 years 1 months ago
A cross-layer optimization for energy-efficient MAC protocol with delay and rate constraints
We propose the energy efficient MAC algorithm in this paper. In the proposed algorithm, each node sets the contention window size with respect to the residual energy, the harvest...
Haksub Kim, Hyungkeuk Lee, Sanghoon Lee
CORR
2008
Springer
64views Education» more  CORR 2008»
14 years 9 months ago
Implementing general belief function framework with a practical codification for low complexity
In this chapter, we propose a new practical codification of the elements of the Venn diagram in order to easily manipulate the focal elements. In order to reduce the complexity, t...
Arnaud Martin
104
Voted
ATAL
2006
Springer
15 years 1 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
ASPDAC
2005
ACM
104views Hardware» more  ASPDAC 2005»
14 years 11 months ago
On multiple-voltage high-level synthesis using algorithmic transformations
— This paper presents a multiple-voltage high-level synthesis methodology for low power DSP applications using algorithmic transformation techniques. Our approach is motivated by...
Hsueh-Chih Yang, Lan-Rong Dung