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» A low power scheduler using game theory
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WDAG
2010
Springer
230views Algorithms» more  WDAG 2010»
14 years 11 months ago
Implementing Fault-Tolerant Services Using State Machines: Beyond Replication
Abstract—This paper describes a method to implement faulttolerant services in distributed systems based on the idea of fused state machines. The theory of fused state machines us...
Vijay K. Garg
82
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EUROSYS
2010
ACM
15 years 9 months ago
A Comprehensive Scheduler for Asymmetric Multicore Systems
Symmetric-ISA (instruction set architecture) asymmetricperformance multicore processors were shown to deliver higher performance per watt and area for codes with diverse architect...
Juan Carlos Saez, Manuel Prieto Matias, Alexandra ...
111
Voted
APCSAC
2003
IEEE
15 years 5 months ago
Mapping Applications to a Coarse Grain Reconfigurable System
This paper introduces a method which can be used to map applications written in a high level source language program, like C, to a coarse grain reconfigurable architecture, MONTIU...
Yuanqing Guo, Gerard J. M. Smit, Hajo Broersma, Mi...
EUC
2006
Springer
15 years 4 months ago
Dynamic Repartitioning of Real-Time Schedule on a Multicore Processor for Energy Efficiency
Multicore processors promise higher throughput at lower power consumption than single core processors. Thus in the near future they will be widely used in hard real-time systems as...
Euiseong Seo, Yongbon Koo, Joonwon Lee
146
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KDD
2012
ACM
200views Data Mining» more  KDD 2012»
13 years 3 months ago
Vertex neighborhoods, low conductance cuts, and good seeds for local community methods
The communities of a social network are sets of vertices with more connections inside the set than outside. We theoretically demonstrate that two commonly observed properties of s...
David F. Gleich, C. Seshadhri