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» A massively scalable persistent content distribution system
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JSSPP
2005
Springer
15 years 3 months ago
Wave Scheduler: Scheduling for Faster Turnaround Time in Peer-Based Desktop Grid Systems
The recent success of Internet-based computing projects, coupled with rapid developments in peer-to-peer systems, has stimulated interest in the notion of harvesting idle cycles u...
Dayi Zhou, Virginia Mary Lo
ICMCS
2006
IEEE
125views Multimedia» more  ICMCS 2006»
15 years 4 months ago
COSMOS: Peer-to-Peer Collaborative Streaming Among Mobiles
In traditional mobile streaming networks such as 3G cellular networks, all users pull streams from a server. Such pull model leads to high streaming cost and problem in system sca...
Man-Fung Leung, Shueng-Han Gary Chan, Oscar C. Au
WWW
2005
ACM
15 years 10 months ago
Algorithmic detection of semantic similarity
Automatic extraction of semantic information from text and links in Web pages is key to improving the quality of search results. However, the assessment of automatic semantic meas...
Ana Gabriela Maguitman, Filippo Menczer, Heather R...
AUTONOMICS
2008
ACM
15 years 3 days ago
Building multicast trees in ad-hoc networks
Multicast trees are used in a variety of applications, such as publish/subscribe systems or content distribution networks. Existing algorithms for ad-hoc networks typically produc...
Raphaël Kummer, Peter G. Kropf, Pascal Felber
NETGAMES
2006
ACM
15 years 4 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...