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» A massively scalable persistent content distribution system
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DSRT
2004
IEEE
15 years 1 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
NETGAMES
2006
ACM
15 years 4 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
INFOCOM
2008
IEEE
15 years 4 months ago
Run-Time System for Scalable Network Services
Sophisticated middlebox services–such as network monitoring and intrusion detection, DDoS mitigation, worm scanning, XML parsing and protocol transformation–are becoming incre...
Upendra Shevade, Ravi Kokku, Harrick M. Vin
ICDCS
2012
IEEE
13 years 15 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
IPPS
2008
IEEE
15 years 4 months ago
Accurately measuring collective operations at massive scale
Accurate, reproducible and comparable measurement of collective operations is a complicated task. Although Different measurement schemes are implemented in wellknown benchmarks, m...
Torsten Hoefler, Timo Schneider, Andrew Lumsdaine