State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Sophisticated middlebox services–such as network monitoring and intrusion detection, DDoS mitigation, worm scanning, XML parsing and protocol transformation–are becoming incre...
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Accurate, reproducible and comparable measurement of collective operations is a complicated task. Although Different measurement schemes are implemented in wellknown benchmarks, m...