Sciweavers

50 search results - page 6 / 10
» A mobile gaming platform for the IMS
Sort
View
113
Voted
ACMICEC
2006
ACM
116views ECommerce» more  ACMICEC 2006»
15 years 6 months ago
Towards flexible mobile payment via mediator-based service model
Applications and digital goods for mobile devices have been around for more than a decade. Recent technology development has also driven the use of mobile commerce technology. Mob...
Charles Chong, Hui-Na Chua, Cheng-Suan Lee
HICSS
2005
IEEE
91views Biometrics» more  HICSS 2005»
15 years 6 months ago
Size Does Matter in Computer Collaboration: Heterogeneous Platform Effects on Human-Human Interaction
Because today’s workforce is highly mobile, small wireless devices are being used to support mobile work collaboration. However, do computer platform differences affect such col...
Marilyn Tremaine, Aleksandra Sarcevic, Dezhi Wu, M...
85
Voted
CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
15 years 1 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara
145
Voted
ACMACE
2011
ACM
14 years 12 days ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
RTAS
2008
IEEE
15 years 6 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty