This paper proposes an approach for surface reconstruction of free-form rigid objects from an arbitrary set of intersecting range curves. A strategy for updating the reconstructed...
Estimating motions of a multi-camera system which may not have overlapping fields of view is generally complex and computationally expensive because of the non-zero offset between...
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
In this paper we address the problem of recovering structure and motion from the apparent contours of a smooth surface. Fixed image features under circular motion and their relati...
Semi-automated object segmentation is an important step in the cinema post-production workflow. We propose a dense motion based segmentation process that employs sparse feature ba...