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140
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ICCV
2011
IEEE
14 years 3 months ago
Multi-View 3D Reconstruction for Scenes under the Refractive Plane with Known Vertical Direction
Images taken from scenes under water suffer distortion due to refraction. While refraction causes magnification with mild distortion on the observed images, severe distortions in...
Yao-Jen Chang, Tsuhan Chen
153
Voted
CGF
2006
202views more  CGF 2006»
15 years 3 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
128
Voted
PAMI
2010
205views more  PAMI 2010»
15 years 1 months ago
Learning a Hierarchical Deformable Template for Rapid Deformable Object Parsing
In this paper, we address the tasks of detecting, segmenting, parsing, and matching deformable objects. We use a novel probabilistic object model that we call a hierarchical defor...
Long Zhu, Yuanhao Chen, Alan L. Yuille
CVPR
2005
IEEE
16 years 5 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
VISUALIZATION
1997
IEEE
15 years 7 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...